Creative Director & Senior 3D Character Artist | Germany
I lead a Creative Studio Specializing in AAA-Quality Characters, Creature & Game assets.
With Expertise Across the full Production Pipeline Concept Sculpting, Retopology, PBR Texturing, Animation, Rigging & Engine Integration.
Tools: ZBrush, Blender, Maya, Substance Painter/Designer, Marvelous Designer, Cinema 4D/Redshift, Unreal Engine 5, Unity.
Specialties: Realistic & Stylized Characters, Metahuman, Fantasy Creatures, Hard-Surface Armor, Hair Grooming, Cinematic Renders.
I Bring Studio-Grade Quality to Every Project.